------------------------------------------------------------------------------------------------------------------- Player Profiles
A default player profile will be created for you if you have not played Lunar Flight before. It will use your Windows Username. This profile is an 'Offline' profile that doesn't upload to the Leaderboard. If you wish to use the leaderboard you will need to Disconnect your Oculus Rift from the USB and restart the game where you can access the 2D Profile creation menu.
[IMPORTANT!] You must first look at the 'Main Power Button' on your right and switch it on!
NOTE: If you have played Lunar Flight before or you have any problems with input, you may need to go into /documents/saved games/lunar flight and delete the 'inputdata.dat' file so that the new inputs are added to the file.
Special Rift Mode Only Keyboard Inputs
- Camera Modes F1 = Cockpit F2 = Chase (Follow) F3 = Flyby
- Other F5 = Toggle Display FPS Counter F6 = Toggle HUD Info Labels B = Reset Tracker Orientation
Enter/Return = Will open the Main Menu when looking forward and can be used for any (A) Button inputs Tab = Context Input (When you see a green arrow you can interact with that object) can be used for any (Y) Button inputs
XBox 360 Controller - Recommended!
Currently only the X360 controller is officially supported, you can use the keyboard but you may encounter issues.
Triggers - Primary Thruster (increment/decrement thrust with thrust lock on) (Space & Left Shift Keyboard) Bumpers = Yaw (Facing Rotation) (Q, E Keyboard) Left Stick - Translate Thrusters (Forward, Backward, Left Right) (WASD Keyboard) Right Stick - Rotate Thrusters (Pitch & Roll) (Arrow Keys Keyboard)
(A) - Most Menu interactions, Fires missiles when not on the landing pad.(Right Shift Keyboard) (X) - Drops flares when not on the landing pad. (Right Ctrl Keyboard) (B) - Cycles your navigation or target selection in Multiplayer (< & > keyboard) (Y) - Context button for interacting with the Cockpit (Anything with a little green arrow) (Tab Keyboard)
Start - Opens the Main Menu, selects Missions when you are looking at the Mission Computer Page on the Left Display Back - Toggles the Thrust lock (Left Ctrl Keyboard) DPad Up - Upload/Unload (U Keyboard) DPad Down - Recover Lost Cargo (Backspace Keyboard) Dpad Left/Right - Cycle Mission Selection when Mission Computer is open. ([, ] Keyboard)
Left Stick Button - Acquire Data (When in Survey Mission Zone) (Left Alt Keyboard)
Custom Input Configuration
You can access a full Input configuration setup by running the game in Normal Mode. To do this disconnect your Oculus Rift from the USB and then start the game. Once at the 'Start' screen you can access the 'Options' menu by clicking the button at the top of the screen. You can configure just about any type of setup including multiple devices like HOTAS controllers.
Lunar Flight features a Replay system and comes with several demo replay files. You can start a Replay from the Main menu. Replays are a good way to demo the game to your friends on the Rift if they find flying too challenging but want to experience what it's like.
craigotron wrote:There's no bookmark feature here that I can see, so I'm using this comment as a way to remember about this. Sorry if that's annoying.
It's all in the service of making sure I check out Lunar Flight. Looks fascinating.
There's a bookmark feature at the bottom of the page. "Bookmark topic" and also "Subscribe topic".
This looks really great, must have missed it so far. I just recently remembered Battlezone 1 and figured it would be great with the Oculus Rift. To actually feel like you're on the moon. Will check this out later and I'm looking forward to Rift support. I hope it's not too resource hungry and my notebook can keep up.
I'm glad to hear some of you have played the game, the Multiplayer up is due in a few weeks time and has a host of other improvements including weapons and some new difficulty options so I hope you guys will be keen to check that out.
I'm still contemplating how to best use the Rift, initially I'm going to try restricting it to full screen HUD and allow you to look around. I don't have a fully modeled LM interior to support a virtual cockpit... yet! But that would be cool!
I'm going to have to create a new HUD display system I'm pretty sure about that to help communicate your Velocity Vector and orientation.
I'm also interested in trying it as a 3rd Person camera and use the head tracking for orbiting like a mouse and have a sensitivity graph like the Track IR software uses so it can have a soft dead center. I could possibly also use this to control pitch, yaw and roll thrusts.