zwickarr wrote:made a height map, splat map (uses color channels that say what textures go where), color map, and normal map in a program called "World Machine" brought those into Unity, purchased a slick shader/tool for terrain on the Unity asset store called "ats color map ULTRA shader" that allows you to do more advanced terrain shading and better painting controls.
digitalunlimited wrote:I think I've found my favorite demo thus far! Awesome work, and despite all the weird movement I got no motion sickness.
So I've been playing around with this demo quite a bit and this is definitely something everyone who tries it out needs to experience:
1) Fly your ship off planet until you've got the entire planet in your rear view
2) Start playing this song: http://youtu.be/VxLacN2Dp6A in the background
3) Come to a full stop and point your ship so that you can see the planet out the side window
4) Slowly spin in your chair with your head in a fixed position and take in the view
I've spent a good half hour just taking in the views. My head is absolutely flooded with game narrative possibilities. So cool!
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