Oculus Developer Forums

Rift + Hydra = Flying like a Hero

A place to talk about Oculus-ready games and demos that can be used with the Rift development kit.

Rift + Hydra = Flying like a Hero

Postby robotloveskitty » Fri Apr 19, 2013 10:17 pm

I made a post with a video over here: viewtopic.php?f=29&t=552

This is the slightly refined demo:
http://robotloveskitty.com/Sandbox.zip

Flying Lessons:


Calibration:
Works by just calibrating the left side, 4 red spheres will appear at each calibration point.
Press Left #4 to start calibration
Arm straight up, L4
Arm Forward, L4
Arm by side, L4
Arm out at shoulders, L4
hands should now be synced up

Left #1 = toggle flying/walking mode
Holding still reorients your body.

Walking:
Left stick = move and turn

Flying:
Your hands are the source of propulsion, they will pull at your body from their location and rotation.
Thumbsticks = Thrust Direction for that hand
Triggers = close hands for speed boost

Have fun!

EDIT: Updated with new instructions (video flying lessons still uploading when i made this update)
Last edited by robotloveskitty on Tue Apr 30, 2013 8:45 pm, edited 2 times in total.
User avatar
robotloveskitty
 
Posts: 39
Joined: Fri Mar 29, 2013 12:55 pm

Re: Rift + Hydra = Flying like a Hero

Postby mihalski » Fri Apr 19, 2013 11:07 pm

I can't figure out how to control it. It sounds simple written down, but it just doesn't seem to work that way.

Maybe you really NEED a Rift to be able to process how the controls work.
User avatar
mihalski
 
Posts: 194
Joined: Mon Apr 01, 2013 8:14 pm
Location: Brisbane, Australia

Re: Rift + Hydra = Flying like a Hero

Postby robotloveskitty » Fri Apr 19, 2013 11:23 pm

yeah... i can't make it do much of anything without wearing the Rift. With it on, I can fly pretty much however I want :D
User avatar
robotloveskitty
 
Posts: 39
Joined: Fri Mar 29, 2013 12:55 pm

Re: Rift + Hydra = Flying like a Hero

Postby dbuck » Sat Apr 20, 2013 11:01 am

Hey man, thanks for sharing! It seems pretty awesome when I'm actually flying, but I can't seem to grok the control scheme here.

basically,

Stand up, hydras to shoulders, hit button 4.. then hit left button 1 to toggle to flying mode, after that the only way I seem to be moving is if I hit the thumbsticks, which does some crazy rotations that I'm not quite understanding! you say the hands should pull at the body without any other input? If i toggle flying and just move my arms / triggers, nothing seems to happen?

Thanks!
Dave Buchhofer | Interactive Architecture @ EwingCole
dbuck
 
Posts: 65
Joined: Fri Mar 29, 2013 1:51 pm
Location: Philadelphia PA

Re: Rift + Hydra = Flying like a Hero

Postby dbuck » Sat Apr 20, 2013 11:07 am

also the calibration at shoulders step for me seems odd if i'm sitting down, the hands snap to the bottom of the player rectangle, if i'm standing they appear roughly where I'd expect in front of my face.
Dave Buchhofer | Interactive Architecture @ EwingCole
dbuck
 
Posts: 65
Joined: Fri Mar 29, 2013 1:51 pm
Location: Philadelphia PA

Re: Rift + Hydra = Flying like a Hero

Postby robotloveskitty » Sat Apr 20, 2013 11:52 am

dbuck wrote:Stand up, hydras to shoulders, hit button 4..

yep, for both controllers in each hand.
dbuck wrote:the hands snap to the bottom of the player rectangle

you mean the top of the player box? that's where they should go.

dbuck wrote:then hit left button 1 to toggle to flying mode, after that the only way I seem to be moving is if I hit the thumbsticks, which does some crazy rotations that I'm not quite understanding! you say the hands should pull at the body without any other input? If i toggle flying and just move my arms / triggers, nothing seems to happen?

Thats correct, think of it like this:
You have 4 rockets on each hand at the top, bottom, front, back. Thumbsticks control the thrust of those rockets. Closing your hands increases the thrust to the forward rockets (this is a bug, it should increase both forward and backward thrust)

Your body has physics on it, and the trust is applied at the hands position. Try flying with just one hand to get the feel, then you can balance it out with the second hand for more control.
User avatar
robotloveskitty
 
Posts: 39
Joined: Fri Mar 29, 2013 12:55 pm

Re: Rift + Hydra = Flying like a Hero

Postby dbuck » Sat Apr 20, 2013 12:07 pm

Ok, I got to flying, it's a bit strange, I essentially had to look STRAIGHT up at the ceiling with my arms all the way above my head to get it to work?! and the horizon roll was a bit disorienting

but that's pretty damn cool :)
Dave Buchhofer | Interactive Architecture @ EwingCole
dbuck
 
Posts: 65
Joined: Fri Mar 29, 2013 1:51 pm
Location: Philadelphia PA

Re: Rift + Hydra = Flying like a Hero

Postby dbuck » Sat Apr 20, 2013 12:16 pm

robotloveskitty wrote:
dbuck wrote:the hands snap to the bottom of the player rectangle

you mean the top of the player box? that's where they should go.


Nope, If i'm sitting down and trigger the config at my shoudlers, I can't see my hands unless I look down, if i'm standing up and trigger the config at my shoulders they appear to show up in the right position.

I figured it out now, it's more about the orientation and placement of the hands in relation to each other than about the hands in relation of the body! my initial gut reaction was to 'Frankenstein' and expect to fly in the direction of my gaze, which when you do that and hit the thumbsticks, you just faceplant into the ground haha... instead of to tilt the hydras to steer.. Once you figure it out its awesome!

Also one more little thing we need to add in, which seems to be an issue in everyone's demos so far. we need a 'Reset' for the player orientation with respect to the rift orientation, for the cases where you start the game and the rift is pointing a different direction from the screen/hydra.. I need it for mine too, it's a pain to restart because I forgot to point the HMD in the same direction as the screen at startup.
Dave Buchhofer | Interactive Architecture @ EwingCole
dbuck
 
Posts: 65
Joined: Fri Mar 29, 2013 1:51 pm
Location: Philadelphia PA

Re: Rift + Hydra = Flying like a Hero

Postby ianmacmillan » Sat Apr 20, 2013 12:22 pm

I'm apparently not smart enough to figure out the control scheme for this. As others have said, moving the left or right joystick just rotates me around crazily. I end up lying on the floor with my head sideways.

Can someone please explain to me like I'm five?
ianmacmillan
 
Posts: 91
Joined: Fri Apr 05, 2013 4:49 pm

Re: Rift + Hydra = Flying like a Hero

Postby robotloveskitty » Sat Apr 20, 2013 12:31 pm

o_o maybe I should make a flying lessons video?
I have flying down to the point where it just feels very natural to me. And the hands as thrusters method gives you complete control. Its basicly the Flight Sim of "Super Hero" flying... where as a lot of other implementations seem more like the Arcade Version.

Can anyone else get around like I can? or have I just made something that only I can use? :lol:
User avatar
robotloveskitty
 
Posts: 39
Joined: Fri Mar 29, 2013 12:55 pm

Re: Rift + Hydra = Flying like a Hero

Postby dbuck » Sat Apr 20, 2013 12:49 pm

I can, after i figured out it's more about where the hands are in relation to each other, than where the hands are in relation to the body
Dave Buchhofer | Interactive Architecture @ EwingCole
dbuck
 
Posts: 65
Joined: Fri Mar 29, 2013 1:51 pm
Location: Philadelphia PA

Re: Rift + Hydra = Flying like a Hero

Postby jayoh » Sat Apr 20, 2013 12:55 pm

this rocks hard man! i thought i had my vr "sea legs" but this one made me a little dizzy when i titled backwards and did a backwards loop. i like how you can twist/spiral while going straight by twising your wrist. cool stuff.
i'm building STV.RE
jayoh
 
Posts: 77
Joined: Fri Mar 29, 2013 11:31 am

Re: Rift + Hydra = Flying like a Hero

Postby WormSlayer » Sat Apr 20, 2013 4:43 pm

UDK is such a big fat cow; over half a gig for this cool little demo XD
User avatar
WormSlayer
 
Posts: 36
Joined: Fri Mar 29, 2013 11:45 am
Location: Bristol, UK

Re: Rift + Hydra = Flying like a Hero

Postby robotloveskitty » Sat Apr 20, 2013 4:47 pm

O_o this is in Unity and it's only like 9mb?
User avatar
robotloveskitty
 
Posts: 39
Joined: Fri Mar 29, 2013 12:55 pm

Re: Rift + Hydra = Flying like a Hero

Postby ianmacmillan » Sat Apr 20, 2013 5:15 pm

15 minutes later, and I'm still stumped on the controls. ):

Maybe a tutorial video is in order?
ianmacmillan
 
Posts: 91
Joined: Fri Apr 05, 2013 4:49 pm

Re: Rift + Hydra = Flying like a Hero

Postby mihalski » Sat Apr 20, 2013 6:29 pm

I have some ideas about how to make control easier.

Let's pretend we're Ironman (though without thrusters on his feet). Now let's visualise the thrusters on the hands and things become much more intuitive.

Think of the part in the Ironman movie where he's learning to fly his suit and is bouncing around the lab. The visual feedback as to which thruster is firing and with what intensity should make for a much more natural control scheme.
User avatar
mihalski
 
Posts: 194
Joined: Mon Apr 01, 2013 8:14 pm
Location: Brisbane, Australia

Re: Rift + Hydra = Flying like a Hero

Postby robotloveskitty » Sat Apr 20, 2013 6:35 pm

mihalski wrote:The visual feedback as to which thruster is firing and with what intensity should make for a much more natural control scheme.


Yeah, I can do that, should look pretty cool :D

I think the real problem is that people don't take into account their person. If you had super strength, and held a rocket straight out in front of you, when it goes off you don't fly up into the air with it. You would spin around backwards in crazy circles.

The thrust is applied to your physics object at the position and direction the hands are in.
User avatar
robotloveskitty
 
Posts: 39
Joined: Fri Mar 29, 2013 12:55 pm

Re: Rift + Hydra = Flying like a Hero

Postby SteelClawz » Sat Apr 20, 2013 8:57 pm

ok its very cool, but why do the thrusters only thrust you in one direction? i keep flying left thus throwing me into a spin
SteelClawz
 
Posts: 67
Joined: Fri Apr 05, 2013 7:53 pm

Re: Rift + Hydra = Flying like a Hero

Postby mihalski » Sat Apr 20, 2013 10:00 pm

I get the feeling that everyone is interpreting the verbal description of the controls and how the physics work slightly differently :P I think that once the thrusters are visible the control scheme will "click" after just a little experimentation.

Visual cues can make all the difference.

I have a strong desire for an Ironman flightsuit simulator now :) Or something like Shogo: Mobile Armor Division.
User avatar
mihalski
 
Posts: 194
Joined: Mon Apr 01, 2013 8:14 pm
Location: Brisbane, Australia

Re: Rift + Hydra = Flying like a Hero

Postby RoTaToR1979 » Sun Apr 21, 2013 2:38 am

I tryed it yesterday, but the controlls dont work for me. I have not the feeling, that i controll anything... :(

Maybe with visualisation of the power... ;)

But the Reason for this post:
mihalski wrote:I have a strong desire for an Ironman flightsuit simulator now :) Or something like Shogo: Mobile Armor Division.

YEAH! YEAH! YEAH - SHOGO! ... dont understand why there never was a second part... :?
RoTaToR1979
 
Posts: 107
Joined: Fri Mar 29, 2013 5:20 pm
Location: Friedrichshafen, Germany

Next

Return to Oculus-ready Games and Demos

Who is online

Users browsing this forum: VrThomas and 9 guests