Gargantua SMASH! is submitted, and I'm happy to say that my partner and I have completed our first ever game-like thing.
Bugs abound, there's only one level, and the AI has about five behaviors spread between the lot of them, but we are pretty satisfied that we've made it to this point.Setting
It's a brawler, so you can punch, charge punch, release an energy blast, block, and pick up and throw buildings that shatter on impact! Your goal in the one mission is to protect all of the important objective structures (Seattlites might recognize Smith Tower tucked away in there), save at least 20% of the buildings, and do so in 3 minutes. If you're incapacitated, you can't move for ten seconds while they have their way with your town.Controls
The controls are keyboard and mouse optimized, by the game pad works in theory-LMB or Right Trigger
- MeleeHold Melee ( + directional keys)
- charged melee ( + directional attack)RMB or Right Shoulder
- Special Attack w/ 10 second cooldownMouse 3 or Left Shoulder
- blockE or X Button
- pick up tall buildings and throw tall buildingsShift or Left Trigger
I LOVED working on this, and will be happily do so for the foreseeable future. I'm going to keep a dedicated post to this game in the forums, maybe I will see you there?Here's the download link for you.
I can't promise that I'll be able to play many of these in the coming days preparing for PAX, but I will certainly be trying. =============================================================================
Good morning fellow jammers.
With Milestone 1 out of the way, I thought it would be a good time to show what I and my two roommates/teammates have been working on for the Jam.
The game is called Gargantua SMASH! and it pits you, a gigantic robot protector, against monsters who are set to destroy all human cities. The game is a first person brawler, with attack moves in the style of Punch Out (jabs, hooks, grabs, counters, and the like). Your goal is to kill all monsters in a given level, while keeping nearby property damage to a minimum. Tension comes in the form of different monsters with different strengths, many smaller minion monsters, human weapons and traps, and other scenarios that will hopefully give the player a sense of challenge.
The human environment is highly destructible, small buildings collapse as you or the monster walk over them, larger buildings can topple over crushing everything underneath. Buildings show their damage and burn as the battle rages on around them.
That's what I envision in my head, at least. This is our first attempt at anything like this, so we're picking up a lot as we go. The bulk of the work has gone into the systems, code, and streamlining the asset pipeline, so it isn't much to look at yet.
I hope you guys like these shots, and best of luck in the competition!